Thank you for visiting the site.
In the coming weeks, we will be launching the most advanced league on the internet. I call it a Dynamic Universe.
OVERVIEW:
There are 2000 planets in this Dynamic Universe each of which has a unique map. There
are upto 200 sectors on each map each with "constructs"(Factories, cities, dropship
pads, etc...), terrain, defense and industry values.
You will have a chat area, a command window and a view of the planet your mech or mechs
currently reside on.
http://homeworld.mechreg.org/sectorsmap.swf Map example Earth
http://homeworld.mechreg.org/MRMAP.htm userinterface
alpha version (probably not going to use the 3d map, although I am proud of it.)
In a sentence, you goto the map website, choose which planet you want to play on depending
if you own several mechs or territories, choose a missions to play or attack other players,
then goto the dedicated server. The selected mission will stay on server for a couple
hours.
You will click on a adjacent sector to move there, or anywhere in your current territory
to move. On each sector you will be able to launch missions, attack enemies, and defend.
Missions will increase or decrease the defense value of the sector in question. Missions
will also have a mission value in tons that will be added to your bank if you win plus/minus
a performance modifier . If you fail, you may lose points!
Each of these missions are played on one of several dedicated servers, which automatically
update a database with the results of your mission. Upon taking a mission or attacking/defending
you will be given a server name where your mission will be hosted in the next few minutes
and the mission value.
We have several servers, so the wait will be very short and you can participate in any
mission on any server even without missions assigned. If you see an opponent, help them
fail thier mission and steal thier reward! If you find a teammate, help them out and
earn a similar reward!
You will start with some money, and will have to purchase a mech. The mechs you own
are important in this league. You can also conquer territory, fight wars, and purchase
Constructs for industry and defense.
You will start on your choice of Clan, IS, Independant or
Team worlds. However, the exact world will be random (unless some team only has
1 world.) This will be your
"Homeworld."
MISSION TYPES:
You will be able to launch one mission to the servers
at a time. Each mission will have possibity of assigning prizes from our sponsors to
the winner. However, more realistically, they will always have a tonnage value
if you win the mission.
Each player can use any mech they like, but it is compared to thier "Official" mech
and modifiers are applied to your award. Currently, I am considering 1 ton modifier
per 5 tons difference to your official mech.
Random Mission:
Depending upon the terrain type, radar and other conditions, you can launch a mission
to attack/reinforce the sector that is somewhat random within some conditions. The server
sets the conditions. Random Award amount.
Example mission assignment: Tumbleweed-teamdestruction
mission on MechReg Gamma server for 5 tons. You
may recieve a mission number and password like mission
2034 pass 746.
Challenge Player Misson:
You
can attack other players, even teammates for now. The winner gets the tonnage
value from the loser. May always be 5 tons. Once a mech is used to challenge
another player.. neither player mech will be
able to move , attack or defend until the challenge is resolved. Defaulting the challenge
may be an option costing maybe 1 ton.
Example
mission assignment: Tumbleweed-teamdestruction mission
on MechReg Gamma server for 5 tons Dev Lite
attacked Spooky, or challenge 1004 pass 765
Note: You may get lucky and attack an abandoned mech. If you win the match, you get
the mech!
Battle Mission:
(Battle Assault, Battle Defense)
If that planet has a battle pending, you can choose to launch a battle mission as either
the attacker or defender. Battle points are automatically deducted from the battle according
to the mission outcome, but you must have the battle password to launch the attack and
the person who launched the battle identifies to the server which drop is being played,
Awards are based on performance, and pay the most of any battle type. These battles
even give stats bonuses.
Battles are scheduled so that both attackers and defenders will be available to play
together. ANY planets can use any available players as defenders. Missions will
be available anywhere on the attacked planet after a schedule has been set and during
the last day before expiring (day 10) if the battle is not complete.
Players do not use thier personal mechs in team battles, they use points from the attacking
and defending units.
Example mission assignment:
Tumbleweed-teamdestruction mission on MechReg Battle server
Dev Lite assaulting, or Battle 4854 pass 303
GROUPS :
You may of course join groups, clan, is, and mercenary. We have tons of different group
types in the league. When you do, the group will be able to assign you money to improve
your mech, but you will forfet all territory to the group.
For instance, Say you are an independant player who wants to start a group. You need
5 players to start one, and upon joining the new group all 5 players territory will
become the groups. No approval from anyone is needed. Existing league groups will
keep thier territory, and new "approved" groups will be assigned territory.
HELP NEEDED:
League players are needed to create maps! This is actually a really fun job!
http://homeworld.mechreg.org/mapbuilder.swf
Other
info:
I intend on having 4(5?)
servers, and more if needed.
Server 1 - Battles Server 1 - where battles and combat
missions place (Main Server - Dual
1.0 Ghz procs)
Server 2 - Battles Server 2 - where battles and combat
missions place (Main Server - Dual
1.0 Ghz procs)
Server 3 - FFA Server - where players can just play for
money in any mech they like. (Main Server - Dual 1.0 Ghz
procs)
Server 4 - Solaris Arena Server - where challenges and
solaris missions (like CM possibly) are played. (Server 2 - 800 Mhz
proc)
Server 5 - Backup/Emergency Server (Server 3 - 800 MHZ proc)
Imagine moving around a map like
http://homeworld.mechreg.org/sectorsmap.swf?planetname=terra . You would
then click on your sector and be
presented with a menu of the following
options:
(assume you own this
sector as a player or as part of a group)
Challenge Enemy Player
Defense
Mission
Technology Mission
Build Construction (or Manage Construction if
sector already has an item
placed on it)
(assume you do not own the
sector)
Challenge Enemy Player
Attack Defense
Steal
Technology
Attack Construction
Challenges are against enemy players
and are scheduled and a challenge
number and password are
assigned.
Defense is a numeric value that indicates the strength of the
sector. These
are Team Destruction missions like we currently use. A battle
number and
password are assigned and other players on a server can defend or
assist
with maybe a short delay before the battle becomes
active.
Technology is a numeric value that indicates the contribution to
science by
this sector. These maybe steal the beacon or other missions, I
dont know
yet. A battle number and password are assigned and other players
on a server
can defend or assist with maybe a short delay before the battle
becomes
active.
Attacks/ Defense either increase or decrease the
values of these numeric
indicators.
Constructions are things like
HPGs, Cities, defensive installations, etc
that can be destroyed in (mission
style?) attacks. They are scheduled if
another player or team owns the sector
and a battle number and password are
assigned.
Surn